Prerequisites#
Ignitor is a desktop app. Install it, launch it, and you're authoring — no code, no servers, no setup ritual. This page is the short list of what you need, plus the few optional tools that unlock advanced features later.
What you need#
- Windows 10 or 11 (64-bit), or macOS. That's the whole requirement.
Everything the editor needs to run ships inside Ignitor. On Windows, the installer also sets up the system WebView component automatically if it's missing, so there's nothing to install by hand.
Install and launch#
- Download the Ignitor installer from getignitor.com.
- Run it and follow the prompts.
- Launch Ignitor. The first time it opens, it loads a small starter project so you have something to poke at right away.
No terminal, no port numbers, no local server to start — Ignitor handles all of that behind the splash screen.
Optional tools (only when you need them)#
Ignitor is fully usable for building your game without anything below. A few advanced workflows lean on tools you install yourself — and Ignitor tells you when one is missing, so you can add it the day you actually reach for it.
Art pipeline — Python#
The built-in sprite and character cleanup tools (background removal, outlining, frame trimming) run on a local Python 3.10 with the Pillow and NumPy libraries. You only need this if you use those tools to prep raw artwork; already-clean PNGs import fine without it. Once installed, you point Ignitor at your Python in Hub Config → Tool paths.
Lip-sync — Rhubarb#
The Voice Editor's lip-sync bake (the mouth-shape cues that animate your characters as they speak) uses the free Rhubarb Lip Sync tool. Download it and point Ignitor at it in Hub Config → Tool paths the day you reach that feature.
AI features — models that download themselves#
MusicGen (generated music) and the Voice Editor's synthetic voices run on local AI models. There's nothing to install: the first time you use one of these features, Ignitor asks for permission and downloads the model (they're large files, several GB). After that, everything runs on your machine, offline.
Exporting your game — nothing to install#
Packaging your finished game uses precompiled templates that ship inside Ignitor: the desktop executable (a Pro feature) and the web export both come out of the Distribution Manager without installing any tools. The one extra download is Android: the first time you build an APK, Ignitor downloads and configures the official toolchain for you (JDK 17 and the Android SDK) — a big download, but automatic, consent-gated, and one-time.
Next step#
Head to General configuration for your first run — opening the Hub, picking your language, and creating your first project.