General configuration#
This page takes you from a fresh install to a working Ignitor — editors open and a project loaded — in three short steps.
1. Launch Ignitor#
Open Ignitor like any other app. It shows a brief splash, sets itself up in the background, and opens the Hub — no terminal, no server to start, nothing to configure first. On the very first launch it loads a small starter project so the workstation isn't empty.
2. Explore the Hub#
The Hub is the home base of the workstation. From here you reach every editor — rooms, dialogue, puzzles, cutscenes, animation, GUI, cursors, characters, items — plus previewing your game and the export flows for shipping it.
Have a poke around the starter project: open a room, run the game, click a hotspot. Nothing you do here can hurt anything — it's a sandbox to get your bearings.
3. Create your project#
When you're ready to start your own game, create a fresh project from the Hub and give it a name. That becomes the project the workstation loads, and everything you author — rooms, art, dialogue, rules — lives inside it.
What "configuration" lives where#
Ignitor keeps two kinds of settings separate, and it helps to know the difference early:
| Kind | Where it lives | Examples |
|---|---|---|
| Workstation settings | Hub Config | Editor theme, language, layout, and optional tool paths. Applies to you, the author. |
| Project / game content | inside each project | Rooms, items, dialogue, art, rules. Applies to the game you're building. |
Workstation settings follow you across every project; project content belongs to one game. Most defaults are fine out of the box — you'll usually only open Hub Config to switch language or theme, or to set up the optional tools for the art pipeline and desktop export.
Next step#
- Creating a project — the new-project wizard, step by step: naming, language, and starter content.
- Hub Config — workstation settings and optional tool paths, field by field.