Graphic Adventure Workstation
The DAW for point-and-click
adventures
Build LucasArts-style graphic adventures — design rooms, puzzles, dialogue and cutscenes without writing a single line of code.
No code. No subscription. Your adventure, shipped.
Made with Ignitor
Your flagship game is the best ad. At first: just Unlimited Band.
Everything for your adventure, at a glance
Verb-coin
9 verbs, the classic LucasArts interaction.
Data-driven editor
Rooms, items and dialogue without touching code.
1-click export
Web, Windows and macOS from one project.
Multi-character
Inventory and logic per playable character.
Cutscenes
Built-in sequencer with tracks and cues.
Voice + lip-sync
Voice-over and lip-sync (coming soon).
Look inside
From zero to published in 3 steps
Create
New project with the wizard.
Build
Rooms, puzzles and dialogue, all visual.
Publish
Export to itch.io or Steam.
Get it today
Not ready yet? Get launch news and devlogs:
The only channel you truly own. Zero spam.
Frequently asked questions
Do I need to know how to code?
No. Ignitor is visual and data-driven: you build rooms, puzzles and dialogue with editors, no code.
Which platforms can I publish to?
Web (HTML5) on the free tier; Windows and macOS on Pro. More platforms on the roadmap.
Is the license one-time or a subscription?
One-time. Perpetual license + 12 months of updates; after the year you keep using your version for free.
Can I sell the games I make?
Yes, with the Pro license (commercial use, unlimited titles, no splash). The free tier is for non-commercial use.