Graphic Adventure Workstation

The DAW for point-and-click
adventures

Build LucasArts-style graphic adventures — design rooms, puzzles, dialogue and cutscenes without writing a single line of code.

[ GIF / video loop: the editor building a room ]

No code. No subscription. Your adventure, shipped.

Made with Ignitor

[ Unlimited Band — screenshot ]
[ your next game ]
[ community game ]

Your flagship game is the best ad. At first: just Unlimited Band.

Everything for your adventure, at a glance

🪙

Verb-coin

9 verbs, the classic LucasArts interaction.

🧩

Data-driven editor

Rooms, items and dialogue without touching code.

📦

1-click export

Web, Windows and macOS from one project.

👥

Multi-character

Inventory and logic per playable character.

🎬

Cutscenes

Built-in sequencer with tracks and cues.

🎙️

Voice + lip-sync

Voice-over and lip-sync (coming soon).

Look inside

[ screenshot: rooms editor ]
[ screenshot: puzzle editor ]

From zero to published in 3 steps

1

Create

New project with the wizard.

2

Build

Rooms, puzzles and dialogue, all visual.

3

Publish

Export to itch.io or Steam.

Start free, pay when you publish

Perpetual license + one year of updates. No subscription.

Free

$0
  • Non-commercial use
  • Web export
  • “Made with Ignitor” splash
Download
Founder price

Pro

$39 – 49 USD
  • Commercial use, unlimited titles
  • All exports (web + desktop)
  • No splash · one-time payment
Buy

Get it today

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Frequently asked questions

Do I need to know how to code?

No. Ignitor is visual and data-driven: you build rooms, puzzles and dialogue with editors, no code.

Which platforms can I publish to?

Web (HTML5) on the free tier; Windows and macOS on Pro. More platforms on the roadmap.

Is the license one-time or a subscription?

One-time. Perpetual license + 12 months of updates; after the year you keep using your version for free.

Can I sell the games I make?

Yes, with the Pro license (commercial use, unlimited titles, no splash). The free tier is for non-commercial use.